Improvement of Learning Outcomes of Storytelling Material Using Cooperative Learning of Team Games Tournament (TGT) at SDN 118254 Ptp III Silumajang
Keywords:
Learning outcomes, Cooperative learning, Team Games Tournament, The story of the ProphetAbstract
This study aims to improve student learning outcomes in the material of telling the story of the Prophet using cooperative learning of the Team Games Tournament (TGT) type at SDN 118254 PTP III Silumajang. The method used in this study is classroom action research (PTK) with qualitative and quantitative approaches. The research was carried out in two cycles which included planning, implementation, observation, and reflection. Data collection was carried out through learning outcome tests, observations, and interviews with students and teachers. The results of the study show that the application of TGT type cooperative learning can significantly improve student learning outcomes. This is evidenced by the increase in the average score of students from 70 to 85, as well as the increase in the number of students who reach the Minimum Completeness Criteria (KKM) from 60% to 90%. In addition, the application of the TGT model also increases student involvement in the learning process, where students are more active in discussing, cooperating, and understanding the material better. Thus, TGT type cooperative learning has proven to be effective in improving the learning outcomes of the material telling the story of the Prophet at SDN 118254 PTP III Silumajang. It is recommended that TGT-type cooperative learning be applied more widely as an alternative learning strategy that can improve the quality of education.References
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