Improving the Learning Outcomes of Islamic Religious Education through a Cooperative Learning Model with Game Media in Grade V Students of SD 057213 Cempa

Authors

  • Fatimah Ariani SDN 057213
  • Rahmi SDN 054895
  • Nurhefti SDN 053998
  • Dian Ferawati SDN 056020
  • Siti Hawa SDN 053987

Keywords:

Socio-Drama Method, Learning Outcomes, Honest Behavior, Keeping Promises, Moral Education, Student Engagement, Motivation, Academic Improvement, SMP Negeri 3 Saipar Dolok Hole

Abstract

This research aims to improve the learning outcomes of Islamic Religious Education (PAI) in Asmaul
Husna's material through the application of a cooperative learning model combined with game media
in grade V of SD 057213 Cempa. The method used is Classroom Action Research (PTK) with a
qualitative and quantitative approach. This research was carried out in two cycles, each consisting of
planning, implementation, observation, and reflection. The results of the study showed a significant
increase in student learning outcomes after the implementation of the cooperative learning model
with game media. In the pre-cycle, only 45% of students achieved the Minimum Completeness
Criteria (KKM). This percentage increased to 70% in cycle I and 85% in cycle II. This increase proves
that the use of game media in cooperative learning can increase student motivation, involvement,
and understanding of Asmaul Husna's material. Thus, the combination of cooperative learning
models and game media has proven to be effective in creating a pleasant learning atmosphere and
improving student learning outcomes in Islamic Religious Education subjects.

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References

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Published

2025-03-15

How to Cite

Fatimah Ariani, Rahmi, Nurhefti, Dian Ferawati, & Siti Hawa. (2025). Improving the Learning Outcomes of Islamic Religious Education through a Cooperative Learning Model with Game Media in Grade V Students of SD 057213 Cempa. Jurnal Profesionalisme Guru, 1(2), 225–227. Retrieved from https://journal.maalahliyah.sch.id/index.php/jpg/article/view/182

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