The Application of Game-Based Learning to Increase Students' Interest and Enthusiasm in Studying Islamic Religious Education Lessons Class V at SD Negeri 097815 Sibalok Balok Bosar Maligas District, Simalungun Regency Academic Year 2024/2025
Keywords:
Game-Based Learning, interest in learning, student enthusiasm, Islamic Religious EducationAbstract
This study aims to analyze the application of Game-Based Learning in increasing the interest and enthusiasm of grade V students in Islamic Religious Education subjects at SD Negeri 097815 Sibalok Balok, Bosar Maligas District, Simalungun Regency in the 2024/2025 school year. The research method used is classroom action research (PTK) with a qualitative and quantitative approach. The data collection process is carried out through observation, interviews, questionnaires, and documentation to obtain accurate information regarding the effectiveness of this learning method. The results of the study show that the application of Game-Based Learning has a positive impact on the learning process. Students' interest in learning increased significantly, marked by high participation in learning activities, increased learning evaluation results, and positive responses to the methods used. In addition, students showed higher enthusiasm in participating in learning, as seen from their active involvement in various educational games applied. Game-based learning not only makes the classroom atmosphere more interactive and fun, but also improves the understanding of the concept of Islamic Religious Education material more effectively. Therefore, Game-Based Learning can be used as an alternative strategy in improving the quality of learning, especially in Islamic Religious Education subjects in elementary schools.Downloads
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