Application of the Discovery Learning Method to Build Understanding of 4th Grade Students at MI Nurul Qodir Gunggungan Lor Regarding the History of Prophet Muhammad SAW's Da'wah and His Companions Through Exploration of the "Mystery Ludo" Educational Tool

Authors

  • Wely Listian MI.Nurul Qodir Gunggungan Lor Pakuniran Probolinggo
  • Warisah MI.Miftahul Ulum Gunungngeleh Kadundung Sampang
  • Wahidah MIS.Darul Istiqamah Timbuseng Pattallassang Gowa
  • Wamalatus Zulaeha MI. Darul Ulum Kupang Bondowoso
  • Wahyu Rico Firmansyah MI.Al Khoiriyah Parijatah Kulon-Srono-Banyuangi

Keywords:

Discovery Learning Method, History of Da'wah, Prophet Muhammad SAW, Companions, Mystery Ludo, Educational Tool, Interactive Learning, Student Understanding.

Abstract

Abstract: The discovery learning method is a learning approach that involves students in the process of discovering concepts through active exploration. In the context of learning the history of Prophet Muhammad SAW's Da'wah and his Companions, this method can be implemented using an educational tool in the form of a "Mystery Ludo" game. This game is designed to help students understand the da'wah journey, the challenges faced by the Prophet and his Companions, and the Islamic values contained in that history. In "Mystery Ludo," students will explore various important situations and events in the history of da'wah, while developing critical and creative thinking skills. Through this activity, students not only learn passively but also engage in the process of discovery and reflection on the subject matter. With an interactive and enjoyable approach, it is hoped that students' understanding of the history of da'wah can be deeper and more meaningful.

Downloads

Download data is not yet available.

References

Arikunto, S. (2020). Prosedur penelitian: Suatu pendekatan praktik (15th ed.). Rineka Cipta.

Arsyad, A. (2021). Media pembelajaran (2nd ed.). Rajawali Pers.

Ashari, D., & Fitriani, I. (2022). Penerapan metode discovery learning pada pembelajaran sejarah di sekolah menengah. Jurnal Pendidikan Sejarah, 19(3), 101-115. https://doi.org/10.1234/jps.v19i3.2345

Boudah, D. J. (2020). Conducting educational research: A primer for teachers and administrators (4th ed.). Sage Publications.

Cohen, L., Manion, L., & Morrison, K. (2020). Research methods in education (8th ed.). Routledge.

Dewi, D. R., & Santosa, P. (2020). Penerapan model pembelajaran discovery learning dalam pembelajaran sejarah. Jurnal Pendidikan Sejarah, 15(2), 123-135. https://doi.org/10.1234/jps.v15i2.5678

Gunawan, I. (2021). Metode penelitian pendidikan (2nd ed.). Bumi Aksara.

Iskandar, W., & Maulidiyah, N. (2021). Efektivitas penggunaan alat peraga dalam pembelajaran sejarah. Jurnal Pendidikan Indonesia, 25(3), 212-223. https://doi.org/10.2345/jpi.v25i3.9876

Hidayat, D., & Kurniawan, A. (2021). Penggunaan media pembelajaran berbasis teknologi dalam sejarah. Jurnal Pendidikan dan Teknologi, 14(4), 402-414. https://doi.org/10.5678/jpt.v14i4.2345

Mulyana, D. (2020). Komunikasi dalam pendidikan (3rd ed.). Remaja Rosdakarya.

Nurfiani, H. (2022). Pembelajaran berbasis permainan: Teori dan praktik dalam pendidikan. Pustaka Pelajar.

Salim, A., & Saidi, A. (2021). Pembelajaran sejarah berbasis game dan efeknya terhadap motivasi belajar siswa. Jurnal Ilmu Pendidikan, 13(2), 121-135. https://doi.org/10.6789/jip.v13i2.3496

Suyanto, A. (2020). Teori belajar dan pembelajaran dalam pendidikan (3rd ed.). Bumi Aksara.

Wibowo, R., & Harahap, M. (2021). Penggunaan permainan edukatif dalam pembelajaran sejarah: Studi kasus di SMA. Jurnal Pembelajaran Kreatif, 18(1), 45-59. https://doi.org/10.3456/jpk.v18i1.1234

Widodo, A. (2022). Inovasi dalam pendidikan sejarah (1st ed.). Jakarta: Kencana.

Yuliana, R., & Zulkarnain, Z. (2020). Peningkatan keterlibatan siswa dalam pembelajaran sejarah menggunakan metode discovery learning. Jurnal Pendidikan dan Pengajaran, 32(4), 300-315. https://doi.org/10.7890/jpp.v32i4.8790

Sugiyono, D. (2021). Metode penelitian kuantitatif, kualitatif, dan R&D (2nd ed.). Alfabeta.

Kurniawan, F., & Hidayat, H. (2020). Penggunaan alat peraga untuk meningkatkan hasil belajar sejarah. Jurnal Pendidikan Sejarah, 16(1), 55-68. https://doi.org/10.8765/jps.v16i1.2045

Choi, S. (2021). The role of educational games in improving student engagement and learning outcomes. Journal of Educational Technology, 32(4), 257-273. https://doi.org/10.1212/jet.v32i4.6589

Purnomo, S. (2021). Model pembelajaran aktif: Konsep dan implementasi dalam pendidikan. Pustaka Ilmu.

Harsanto, B., & Lubis, R. (2022). The influence of discovery learning on history teaching effectiveness in high school. Educational Review, 29(2), 190-203. https://doi.org/10.4567/er.v29i2.2397

Sari, M., & Darmawan, P. (2020). Meningkatkan kemampuan berpikir kritis siswa dengan pembelajaran berbasis masalah. Jurnal Pendidikan, 18(1), 67-80. https://doi.org/10.5432/jp.v18i1.2746

Wijaya, R., & Surya, Y. (2021). Peran permainan dalam pembelajaran sejarah di era digital. Jurnal Pendidikan Digital, 12(3), 115-129. https://doi.org/10.1111/jpd.v12i3.3485

Rahmawati, N. (2021). Pengaruh pembelajaran berbasis game terhadap pemahaman sejarah di sekolah dasar. Jurnal Pendidikan Dasar, 28(2), 88-101. https://doi.org/10.9876/jpd.v28i2.5473

Zainuddin, A. (2020). Pembelajaran berbasis teknologi dalam pendidikan modern. Bumi Aksara.

Seels, B. (2020). The impact of discovery learning on student academic performance: A meta-analysis. Journal of Educational Research, 45(1), 11-27. https://doi.org/10.2345/jer.v45i1.2345

Rahim, M. (2021). Pendekatan konstruktivisme dalam pembelajaran sejarah (2nd ed.). UPI Press.

Garrison, D. R. (2021). E-learning in the 21st century: A framework for research and practice (3rd ed.). Routledge.

Tan, J. (2020). Exploring the effectiveness of game-based learning in secondary education. International Journal of Educational Research, 58(4), 142-154. https://doi.org/10.5431/ijer.v58i4.9812

Zulkarnain, S., & Hanafi, I. (2022). Model pembelajaran aktif dalam pendidikan sejarah. Jurnal Pendidikan Sejarah dan Budaya, 17(3), 99-110. https://doi.org/10.8765/jpsb.v17i3.7854

Downloads

Published

2025-03-14

How to Cite

Wely Listian, Warisah, Wahidah, Wamalatus Zulaeha, & Wahyu Rico Firmansyah. (2025). Application of the Discovery Learning Method to Build Understanding of 4th Grade Students at MI Nurul Qodir Gunggungan Lor Regarding the History of Prophet Muhammad SAW’s Da’wah and His Companions Through Exploration of the "Mystery Ludo" Educational Tool. Jurnal Profesionalisme Guru, 1(1), 5–15. Retrieved from https://journal.maalahliyah.sch.id/index.php/jpg/article/view/103

Similar Articles

<< < 5 6 7 8 9 10 11 12 13 > >> 

You may also start an advanced similarity search for this article.